00:00
00:00
ErasmusMagnus

68 Game Reviews

11 w/ Responses

"No mom, video games are art!" Somebody get the news, quick.

RIP legend

Aw man, I got Shemp Howard.

Don't think these stick shooters ever got much slicker than this. Very crisply made.

Cute little game, thanks for the Halloween present 15 years later.

Once upon a time, this was a serious game

See, I told you this was one of the few games where the art direction with my normal color vision is what draws me in!

Do I even need to say the art is stunning in all the right ways? Playing your own beautifully realized cartoon is a surreal experience. The delayed pipe poof is a bit off putting, but the mime helps to balance it out.

Arfhis responds:

That's so good to hear! Thank you for the kind words. And thank you for the feedback!

Here to claim my place as the world record holder of "Size Matters"

Gonna play this alongside my modded "They Hunger"!

The game design is quite strong. The loop is rock solid, with smooth movement. It's just plain fun to move around, aiming is very easy with the mouse and line, and the frantic pace of the game is balanced out by breaks for upgrading between the ever faster waves, allowing you to choose how to strategize in the future with great possibility for emergent tactics. It's just a visceral joy to dodge and weave through the playing field choosing the right moments to strike, and how. There is some oddness like not being able to predict how the potato will bounce off enemies, making combo strategies difficult, being in danger staying near the edges of the screen as enemies don't telegraph spawning in, or not being able to differentiate which potato flying around is the throwable one until it stops moving. But the gripes are minor and there is a huge amount of raw fun to be had here, making it all the more remarkable this polished work was made in a mere manner of 48 hours.

The mere act of being able to choose how you spend your upgrade every 10 enemies while the difficulty continues to climb keeps things perpetually interesting, and you keep asking, oh, I know I can get further next time. I can change strategies, do different upgrades, have different luck, etc. It's quite addictive with that 'easy to play, difficult to master' level of approachability. Combine that with the potential for emergent tactics, and it's simple presentation hides an engrossing little game.

Add on top of that a great visual style with the simple pixel art but made all the more excellent through the use of a CRT filter and admittedly a bias in the excellent sound work and music, what on paper seems really simple is just a damn fine game with all the bells and whistles you could expect out of an unassuming but intense arcade romp!

crypt1x-dev responds:

Ty!! If I could give this review a review I would give it 5 stars!

Creator of eclectic and sporadic multimedia. Jack of all trades, master of none, I have experience in game dev, music composition, sound design, editing, VFX, subtitles, and procrastinating. I love the rich history of Newgrounds. Now I want to contribute.

Jerma's subtitler

Joined on 11/16/21

Level:
19
Exp Points:
3,698 / 4,010
Exp Rank:
14,997
Vote Power:
6.07 votes
Audio Scouts
10
Rank:
Town Watch
Global Rank:
64,141
Blams:
21
Saves:
95
B/P Bonus:
2%
Whistle:
Normal
Trophies:
1
Medals:
271
Supporter:
1y 11m 27d