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ErasmusMagnus

68 Game Reviews

11 w/ Responses

Video games are fun. This game was a fun. What a wonderful community.

The last week was a bitch though, I had to go down a difficulty at the second song. But a blast overall. Left a permanent imprint of impassioned artistry and holistic beauty. Indelibly strong memories, emotions and thoughts that transcend the game alone.

The implemented action of rhythm games works very well and is extremely satisfying to pull off. I was never good at this particular genre, but the tutorial and configurable difficulty help ease you in, and barring the last two songs managed to beat the entire thing on normal difficulty. The design here is strong. The different aspects of design play off of each other well to make a compelling gestalt of a game. It just oozes charisma, and the vibrant, bouncy animation and downright killer soundtrack, and all that it really represents truly make it an exceptional work.

It was fun meeting both the programmer and artist before actually playing the damn game, so that's a bonus.

This ain't got shit on Trombone Champ.

I hate 2D platformers. At least the Ghosts 'n Goblins intro sets the tone for the game perfectly. Also, god damn it Danny B, I can't concentrate with your music playing, so you'll have to go on mute. Sorry.

There's something inherently appealing about an extremely agile blue elephant.

Incredibly charming, just like all your other games. Favorite character is the tailor. It was a blast to play this short little experience, though as mentioned, it's plagued with technical problems, so don't go looking for glitches. If you try to, it will absolutely break under its own weight, so don't bother. My advice: don't leave fullscreen at any time, and don't go looking for ways to break the game. It doesn't add to the experience, and left a small dent.

It's a short, fun, casual game in the best way. You can beat the whole thing in a few minutes, and it's so freaking worth it. It's extremely cohesive, with an insane number of amazing little details, from the dedicated quack button, the rich flavor text, the atmosphere of the shops, and more. The artistic effort put into this short little project is extremely impressive, as is always the case with Wiesi.

The visual design and sound design is incredible, blending soft-colored cartoons and wacky, iconic sound effects with immersive soundscapes and grittiness, providing a clean sense of realism, and again, the writing adds to the fun. This is the stuff I think of when I think of the word "fun." It's that in its most raw, delightful form. I only wish you didn't pass so soon. You had so, so much to give, that we never even saw half of the things you could accomplish! I'm just happy for what you did give us before you left, and that I was at least able to give you my personal thanks, knowing that you read this review before this point.

This thing plays way too smoothly for a shitpost. Also, today I learned handguns are artillery.

Had a fun time. Solid direction with a novel idea, switching back and forth between weapons. The change in speed adds to the aspect. Though beyond those ideas it's a basic shooter arena with powerups, and the terrible keyboard controls do not add to the experience. But a great idea to expand on. Doesn't feel too fleshed out, but the arcadey gaminess doesn't negatively detract. The perplexing theming does however. I get it's the west, but beyond that, the premise is lost on me. Well done graphical, musical, and sound effect implementation, things felt lively and fun, with good polish. A fun time waster all things considered, and a concept that could definitely have a strong use with the right supporting elements.

I love this website.

RustiTank responds:

everyone does

Exlhk responds:

If we didn't we wouldn't be here

Mar2011YT2 responds:

same

GrizzlyGabriel responds:

ng 4 life

Mantis responds:

same bro it really do be like that

Classy. I enjoyed all the references. And the cameo by @Droid. Highlight was threatening Beatrice with the piece to be done with all the fetch quests.

While I had frustrations, I enjoyed the game to completion. The direction is solid, but it feels lacking outside of fetch quests and the final boss. It's a little arbitrary coherence-wise but with some interesting moments like dialogue trees and the Beatrice choice. The focus on plot and context is quite strong, and the visual and audio style are of a high and consistent quality—the vibe was nailed to a T.

Loopykins responds:

Thank you for the criticism and im glad you enjoyed it overall!

Creator of eclectic and sporadic multimedia. Jack of all trades, master of none, I have experience in game dev, music composition, sound design, editing, VFX, subtitles, and procrastinating. I love the rich history of Newgrounds. Now I want to contribute.

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Joined on 11/16/21

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